After two successful Super Mario Maker games, is it The Legend of Zelda series’ turn to get a creative level builder?
Eiji Aonuma (Legend of Zelda series producer) spoke about the possibility of such a type of game in an interview with ribbedBut he doesn’t seem to like it. He says that although Breath of the Wild and Tears of the Kingdom have a lot of creativity in their gameplay, he doesn’t feel like creating a Zelda Maker.
Eiji Aonuma has the following to say about Zelda Maker (translated):
When we make games like Tears of the Kingdom, I think it’s important that creativity isn’t required. Instead, we encourage people to find creative solutions in our games and give them the opportunity to do so without forcing them to. There are people who want to build things from scratch, but that’s not for everyone. I think everyone enjoys finding their own way in the game and that’s something we’ve completely taken into account at Tears of the Kingdom; There is no standard way to play the game. If you are a creative person, you have the opportunity to create and follow your own path. But you don’t have to do that; You can also play the game in many other ways. That’s why I don’t think The Legend of Zelda fits well with the idea of a game where you build things from scratch and force you to get creative.
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