God of War 2018 is widely considered one of the best games of its generation, as evidenced by 94 on Metacritic and its commercial success. However, it is not a perfect game either. For example, her axial realm is very weak. At the same time, it also lacked enemy variance, which was criticized upon its release. For now, it remains to be seen if there are any improvements over the previous ones, but according to the game’s creative director Eric Williams, the team has specifically improved enemy diversity with the aforementioned criticisms of God of War 2018 consideration.
That’s why Williams noted that the team believes players will be fascinated by the general selection of NPCs, characters, and enemies, which not only indicates a lot of variety, but also surprises.
Below you can see where Eric Williams stands next to each other God of War 2018 Creative Director Cory Barlog spoke about this improvement in sprint variety and more, courtesy of an interview with YouTuber Kaptain Kuba:
Sure, improving enemy diversity might seem like a small improvement, but there’s really no room for major improvements. Since detection God of War RagnarokSome criticized the game for being too similar to its predecessor, but to some extent this was inevitable. Not only should the game run and play well on PS4, but unless you want to grab the first game and play it upside down, there isn’t a lot of opportunity to differentiate the one from the previous one.
God of War Ragnarok In development on PS4 and PS5. At the time of publication, there is no word yet on when the game will be released, but current expectations are that it will be released sometime this year. However, since there is no window for 2022, some PlayStation fans are concerned that the game is heading into 2023.
As always, feel free to hit the comments section with your thoughts or alternatively, reach out to me on Twitter Mustafa Hosny Oh God, Amen Please let me know there. What improvements would you like to see from them? God of War Ragnarok?
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